Selected SinPride
Sin deck12 draw · 0 in play · 0 discard
Reaction deck45 draw · 0 in play · 0 discard
Reaction Cards in Play
45 cards availableSolo/Co-op Rules (Automated Antagonist)
- The active antagonist player is completely eliminated, and an automated system takes their place.
- Standard Sin player reaction tokens are replaced by a randomized Reaction deck.
- When a Hero performs a valid action, such as a move-action or action-action, draw a Reaction card + Sin Card to dictate monster movement, spawns, and attacks. City actions typically do not trigger a Reaction draw.
- Procedural spawns, token placement, and targeting priorities are randomized using die rolls, such as a D12 mapped to board tiles or priority guidelines.
- There is no active hand of Sin cards managed by a real player; cards sit on a stack and trigger dynamically based on board state or card instructions.
Credits
This web app is an unofficial digital helper for the fan-made solo/co-op variant of The Others: 7 Sins. It does not claim ownership of the game, its artwork, or the solo/co-op rules and card content.
Thank you to the original solo/co-op variant creator and to every community contributor who designed, tested, refined, shared, translated, or preserved these rules and decks.
Rules discussion and contributor thread: The Others — solo/co-op rules on BoardGameGeek